Flood Protection

 

The flood protection works by you assigning a trigger number, once this number is reached on its respective event. You will ban/kick user that triggered this.

On the left side of this tab, you will see on/off checks, this is related to the event that is in same line

so for example, the first on/off check at top is related to the *on join* protect. then the second to *normal text*.

The edit field next to *secs* is where you assign how long you want to set the room to its protected modes (see below for list of modes)

Once a event is triggered, the user is banned and stays banned intill you take ban off.

Now i've put preset settings in for this, which is what i recommand setting it to. With each server and channels, things can be differnet and you may find this triggers to much.

So an example for you.

you will see the following in dialog at top

on/off check set to off
3 Joins
120 seconds

This means the "on Join" protect is off and its set to detect "3 joins from same ip address" and shall protect room for "120 seconds"

Same goes with each line here on this tab

Now a list of modes and what is set

m = moderate ( only voice users above can msg channel)
i = invite only ( noone can join channel inless invited )
R = reg nicks only ( only registered nicks can join room )
S = strip colors ( strips color from incoming text )
K = knocks ( noone can use knocks to get in room )
V = no nick changes ( noone can change nicks )
M = only reg nicks talk ( only registered nicks can chat )
N = no notices ( no notice msg to channel )
T = no CTCP ( no ctcps used in channel )
t = topic ( only ops cans set topic )

All of the above modes are set when a "on join flood* is detected accept "t"

Only *moderate and invite" is set when "action text,normal text, notice is detected"

All of the above modes are set when a topic flood is set